Conarium Review

Conarium is a game set in a lovecraftian world (Inspired by “At the Mountains of Madness”). You have awakened from some sort of strange dream and discover yourself in a research base in Antarctica. You quickly find that something obviously happened here and it has left you stranded and alone. It also becomes clear that huge chunks of your memory are gone. You will task yourself with trying to unravel this mystery. You will accomplish this by collecting research notes, journal entries, items, and more.  I will point out that some of these items are simply for collecting, while others will allow you to progress through the game.

I've always been interested in playing games that at least claim to be Lovecraftian, and I will admit right off the bat that this is 100% Lovecraftian. The story, the lore, the mystery, it all screams H.P. Lovecraft, and that locked me into the game from the start. There was a constant vibe of anything that could happen at any moment, it could be a sound or it could be something that flashes before your eyes, whatever it might be I found myself on the edge of my seat dreading/excited/scared of what might happen next all while relying on my trusty flashlight.

Throughout most of the game I was swept up in the flow of the story, there was only one part where I seemed to almost grind to a halt, but outside of that one area I always felt as if any step I took was getting my closer to unveiling the mystery of what the hell happened to me and to all the other researchers stationed at this base. Some have apparently finished this game in an hour or two, and it took me just over five, so you can see that play time does vary, but I do believe that no matter the time you take in this game it’s worth it.

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